Showing posts with label dc comics. Show all posts
Showing posts with label dc comics. Show all posts

Monday, November 21, 2011

"Superman on Trial" Written and directed by Dirk Maggs

"Superman on Trial" 
Written and directed by Dirk Maggs
Multicast performance from BBC Radio
Published by AudioGo
1 hour


First broadcast in 1988 to celebrate 50 years of Superman, This BBC production features the "Man of Steel" standing trial for his crimes against humanity.  With Lex Luthor as the prosecuting attorney and with Lois Lane as Superman's defense attorney, of sorts.  In the continuity of the Superman Saga this is based partly on "Superman: Last Son of Krypton" and some early issues of "Adventures of Superman." 

AudioGo has remastered this broadcast and even added in some never-before-heard scenes.  With superb vocal acting, great sound effects and incidental music that pushes the story, this short audio comic book is the perfect way to bring a comic book to audio life.   There are even some fun special guests that make this more than just a story about Superman, but also brings to light how comic books are needed for all ages. 

The trial begins with Superman chained down and unable to move or speak, Lex Luthor insists the trial goes on and Lois Lane is forced to defen Superman.  Luthor brings charges that range from destruction of property to assaulting humans, and with Superman not of this Earth he should be banished to the "Phantom Zone" (negative space created by Superman's real father Jor-El).  Lois brings witnesses to talk about how Superman has done nothing but stand for Truth, Justice and the American Way.

The unique aspect of this audio comic book is that the trial then turns to being a message about how comic books in general are important.  This is done with some very cool special guests, Adam West, Jenette Kahn (President of DC Comics) and Dave Gibbons (Co-creator of Watchmen).  These three real life witnesses talk about how comic books, especially Superman comics promote literacy, always teach the reader the difference between right and wrong, and how all ages can and do enjoy comics.  I found it really cool when Adam West was leaving and Batman was entering the courtroom and Batman was delayed getting to the stand.  Very fun subtle context. 

Very nice production bringing an interesting comic book story to life.

Thursday, November 17, 2011

"Batman: The Lazarus Syndrome" BBC Radio Drama Written by Simon Bullivant and Dirk Maggs

"Batman: The Lazarus Syndrome"
BBC Radio Drama Written by Simon Bullivant and Dirk Maggs
Multi-cast performance
Produced by AudioGo
45 minutes

One of the many things I love about comic books is that they are a quick read.  I love carrying them with me and when I have a few minutes relax and read an exciting story.  This audiobook gave me the feel of a real comic book, not only was it a full story in 45 minutes but the voice acting music and sound effects brought a comic book story to audio life.  Every aspect of this audio drama gives the full color graphics of a comic into sound.

The story was a 1989 BBC Radio 4 broadcast, produced to celebrate the 50th anniversary of the popular comic book character Batman.  If you are wondering where in the Batman continuity the story falls, it contains references to such Batman stories as Batman: The Killing Joke, Batman: A Death in the Family, Batman: Year Three, and Batman: Son of the Demon.  AudioGo has released the performance as this audiobook. 

On the anniversary of his parents murder Batman is attacked by an old enemy. Then there is an explosion and it seems Batman is no more. With the disappearance of the Batman Commissioner Gordon begins searching for any lead, even going as far as arranging a meeting with The Joker and Catwoman. The commissioner then gets an audiotape which seems to be from Batman, telling the commissioner of Batman's alter ego, Bruce Wayne, and that receipt of the tape verifies the death of Batman.  But when Gordon goes to Wayne Manor finding Bruce Wayne liquidating assets, Gordon realizes something is wrong.  Barbara Gordon the commissioner's daughter and former Batgirl (before The Joker shot her and put her permanently in a wheelchair) begins her computer expertise to hack into the Bat-computer and find out where the real Batman is.

While in Wayne Manor Bruce Wayne informs Alfred and Nightwing (Dick Grayson, formerly Robin) that he is hanging up the cape and cowl forever.  He begins selling off all of Wayne Enterprises and plans to relocate the Bat-computer.

At the same time in some unknown location the true Batman awakens in the same room as Talia (the daughter of Ras' al Ghul) and realizes he needs to regain his strength and awareness before this impostor uses Wayne Enterprises to bring ruin to the world. 

In an exciting audio-comic book, you will feel every punch and smell the dankness of the bat-cave thanks to the expert production fro BBC Radio and AudioGo.

Thursday, April 21, 2011

"The Last Days of Krypton" by Kevin J. Anderson

"The Last Days of Krypton"
by Kevin J. Anderson
Read by William Dufris
Produced by Tantor Media, 2007
Approx 15.5 hours

I have only recently become a fan of DC comics, "Make Mine Marvel" was my slogan, but after tackling audiobook novelizations of DC heroes I've received a more in depth knowledge of what makes up the DC Universe. The only problem is that after almost a century of heroes it's hard to keep continuity. There have been many stories, for example, told of the destruction of Superman's home planet, Krypton. Did the sun go supernova, did something strike the planet,did the planet implode? An answer to each of these questions has appeard as a bit of an explanation throughout the run of Superman comics and if someone were to read all the comics from the beginning they may get a bit confused. There are other questions I've had such as where did Supergirl come from, some versions she's the cousin of Superman other's she's an angel. Well if Krypton was destroyed how did she survive? Remember the Superman movies with Christopher Reeve? How did General Zod and his two assistants come to be trapped in the neutral zone? Then there's Brainiac, what's his story?

Kevin J. Anderson has tried to sum up all these problems and write a history of Kal-el's (Superman's) home planet, Krypton in the days just before the little baby that would become Superman was blasted off toward Earth. Kevin is not a stranger to taking an established piece of work and adding to it, he has teamed up with Brian Herbert, son of Frank Herbert, to add stories to the "Dune" universe of novels. Having read and appreciated the work he has done in that realm I knew this would be a good book. The interesting aspect of this novel is that it is really not a superhero story but rather a piece of science-fiction with some superhero potential added to push the story along. This story not only explores the destruction of Krypton but also reveals the politics of this planet that just wanted to stay alone in the universe.

The reader, William Dufris, did an adequate job of reading the book, but there were times when some of the characters seemed parodies in the vocal changes. It's like Dufris wanted to turn this into a superhero story from with similar vocalizations to the '60s "Batman" tv series. There was no campiness to the writing but some of the dialogue was read that way. But it was not enough to keep me from enjoying the fun sci-fi story from Kevin J. Anderson.

The novel explores how Jor-el (Superman's father) discovers the planet and its sun is dying, and through the xenophobic politics of the elders is constantly sent packing when he is trying to save the planet. Soon alien forces invade some friendly some not so friendly and change the way the council works but it is too late and soon Commissioner Zod takes over and is determined to rule Krypton. In doing so, Zod, sacrifices many lives needlessly and puts the planet at risk, it is up to Jor-el and Zor-el (Jor-el's brother) to save Krypton. Are their efforts to late?

This story is full of adventure, excitement, passion and glory and is a perfect read for comic book and science fiction lovers alike.

Thursday, March 10, 2011

"Final Crisis" by Greg Cox

"Final Crisis"
by Greg Cox
Multi-cast performance
Produced 2010, by GraphicAudio
Approx. 8 Hours

"Final Crisis" was a crossover storyline that appeared in DC comics published throughout 2008, primarily the seven-issue miniseries of the same name was written by Grant Morrison. This was the last of the multiverse type series from DC and sort of closed up some gaps left in the previous titles; "Crisis on Infinite Earths", "Infinite Crisis", "52", and "Countdown." However I think this created more questions than answers and served no other purpose but to confuse the reader. While having some great confrontations and interesting twists on science and gods the story just didn't do it for me. I was so glad I listened to the audio book format of this title.

As usual GraphicAudio delivers this audiobook with a punch, and I'm talking one of those full-graphic-with-exploding-colors-as-only-seen-in-comic-books punches. When GraphicAudio promises a "Movie in your Mind" they aren't exaggerating. First off the voice actors are superb and voice each character with precision accuracy, Superman sounds like Superman, Batman sounds like Batman and so on. There is no denying the excellence in the talent pool here. The sound effects will blast you out of your seat. With planets exploding or crumbling, a black hole sucking in the multiverse and even Green Lantern's ring fizzling out, the sound effects are perfect. And the music, well pretty much all I can say here is "WOW!" The music moves the story, mood and action perfectly. All in all these GraphicAudio productions are perfect. For me it was the only saving grace in this title.

The gist of this story is that one of the new gods, Orion, is murdered and another new god, Darkseid, sees this as his chance to take over Earth. Also one of Earth's multiverse monitors is stripped of his powers for letting Earth 51 be destroyed. While some of my favorite heroes play major parts in this, The Flashes (yes 3 generations of The Flash) open a time portal allowing things to begin and end, and The Green Lantern Corps try to stop Darkseid, I think the story relied too heavily on Superman.

There was one saving grace for the story and that was the creation of a young Japanese group of superheroes. Mixing superheroes with Japanese pop-culture, the characters are: Most Excellent Superbat, Big Atomic Lantern Boy, Shy Crazy Lolita Canary, Shiny Happy Aquazon and Well-Spoken Sonic Lightning Flash. I first had some good laughs with their names but sheesh the way they interacted was fun. At one point all the characters had revealed their powers, except one, and when asked what his was Most Excellent Superbat responded, "Mine is the best of all, I can buy anything."

Throughout the story I was confused as to what caused what and with The Flashes and Superman doing a little time traveling that just made it even more hard to follow. But thanks to GraphicAudio, I had a great time listening.

Tuesday, February 22, 2011

"Kingdom Come" adapted by John Whitman based on a story by Mark Waid and Alex Ross and the novelization by Elliot S. Maggin.

"Kingdom Come"
adapted by John Whitman
based on a story by Mark Waid and Alex Ross and the novelization by Elliot S. Maggin.
Multi-cast performance
Published 1998 byTime Warner AudioBooks
approx. 3 hours

I have only recently become a fan of DC comics. Throughout most of my life I was mostly a Marvel comics fan, especially Spider-Man, because Marvel seemed to me to be more of an Everyman becoming a hero, and DC heroes were rich or from other planets. Sure, I crossed over once in a while for The Flash, and Batman, but that was pretty much it. I'm not sure if it is because I got older or DC comics decided to become more Everyman but I've recently been dipping into the DC pool. A lot of this influence is because of my experience with some great DC comics audiobooks. This storyline I ran across accidentally while looking for more comic/novel based audiobooks. This one was originally done as an audio drama with full sound effects and actors voicing each character. This seemed up my alley so, I gave it a listen and was treated to some fun superhero action.

I mentioned Everyman aspects of comics that I prefer because this book actually looks at the Heroes as gods aspect that I didn't like. It seems that many people of the Earth in this DC comics creation didn't like it either. Before I go into that further, a neat aspect of this story is the combination of the Book of Revelations from the Holy Bible with the possible end of the world that could happen thanks to the battles between super heroes and super villains. Pastor Norman McKay is receiving visions of the end of times, the mysterious hero The Spectre, takes Pastor McKay on a trip through time and space to the various heroes and what has brought about this end of times.

The Earth has a sudden influx of MetaHumans, these are humans that have developed super hero type abilities. When one metahuman, known as Magog, kills the Joker, it seems this would be a good thing, but a hospital full of patients and one Lois Lane, wife of Superman, is collateral damage, does not seem to bother this new breed of metahumans. Superman retires to his Fortress of Solitude and leaves mankind to fend for itself. Jump ahead a few years and the metahumans have gotten rid of all the super villains and now they are bored. So instead of just sitting back and enjoying they peace they begin to battle each other, every time taking out large chunks of various cities. When Magog and a group of metahumans destroy Kansas, Wonder Woman seeks out Superman so they can put a stop to all the metahumans, kind of like the band is getting back together for the Justice League, but, it's not all that easy, it seems Lex Luthor has survived and is getting the villains remaining back together for one final battle.

Can the Justice Leage reform and put aside years of apathy and ill-feelings? This story has some great battles and some great action with an ending only a comic book could put together.

This audio drama packs a pretty good superhero punch with some great voice acting and some excellent sound effects to keep you in the moment. My only beef is with that of the actor portraying Pastor McKay. He is shown all the destruction and despair and on top of that is receiving vision of a Revelations scale, yet he's extremely chipper and happy throughout his dialogue. He just didn't seem believable. Everything else was excellent.

Friday, February 04, 2011

"DC Universe: Trail of Time" by Jeff Mariotte

"DC Universe: Trail of Time"
by Jeff Mariotte
Multicast performance
Produced by GraphicAudio
Approx 6 hours

Time travel, DC's "lesser" heroes plus Superman, dual Earths, magic and Sorcery, demons, Apache, and King Arthur, could they fit any more into this story? The answer is, probably, but holy cow what an adventure this book carries. Even better is that GraphicAudio has taken this novel and worked their magic to create yet another "Movie in Your Mind."

GraphicAudio always does wonders when producing audiobooks. The excellent voice actors, surreal sound effects and perfect incidental music all combine to make what they promise to be that "Movie in Your Mind." The actors that carry out the tasks of voicing the villains and heroes not only capture the emotion of the character, but GraphicAudio's actors seem to also be able to encapsulate the entire being of the history of the character. In this novel, the actor voicing Clark Kent and Superman seems to be able to vocalize the square jaw, red and blue costume, complete hero. And the sound effects, WOW! How would you make the sound of a demon splitting the skin of a child, as in when a cicada sheds its shell? Creepy yeah, but GraphicAudio can do it...and a whole lot more.

Anyway let's talk about the story. At first I thought I was going into yet another DC universe "Crisis" title, in which there are multiple universes and the heroes have to keep them from colliding or being destroyed, but, this is just a story of magic and only two Earths. Yeah, right JUST magic and two Earths, hey it is an adventure but not on the "Crisis" level. In fact Superman makes a reference to the "Crisis" books/storylines when told of the two Earths. This story however is about how 3 sorcerers, Vandal Savage, Felix Faust, and Dark Lord Mordru have teamed up to create an alternate Earth which they will rule over. This is big magic and starts back in the time of King Arthur and Camelot, but now the magic is coming to fruition and the new Earth (which has a red sun) is not a pleasant place. Clark Kent is a resident of the new Earth, but since it has a red sun he does not have the super powers therefore Superman does not exist. The citizens of the new Earth do not have any personal freedoms and as she is trying to expose the corrupt government Clark's wife Lois Lane is killed. In order to right this wrong Clark is recruited by The Phantom Savage and Jason Blood (who is the host for the demon, Etrigan).

The journey to the real Earth first begins with a trip through Hell. Clark is powerless at first but as he comes closer to the Earth with the yellow sun his memories of being Superman as well as his powers come back, or merge or something like that (it's hard to keep up w/ alternate realities, sometimes). Once back on the real Earth the three heroes begin traveling through time to find the time when the sorcerers are finalizing the last magic to finish the long term spell. The only clue they have to go on is that the spell requires ritual sacrifice on a holocaust level. The revisit all times in Earth's history in which millions of people were killed, from the plague to the days of the Mongol hordes invading lands and beyond. Some of the times they arrive in they find a trap laid by the sorcerers, meaning they are drawing nearer.

In what seems to be a side story, from back in the old west of America, Jonah Hex, El Diablo, Johnny Thunder, Bat Lash and Scalphunter seem to be drawn together for some reason. After a bar Brawl, Jonah is thrown into jail. The others bust him out and realize they have been brought together for some reason and set out to find that reason. When they arrive at a canyon guarded by illusions and magicks, they realize that the reason must be pretty big. About this time Superman, Phantom Stranger and Jason Blood arrive on the scene. Inside the canyon are thousands of Apache held hostage for the sacrifice the Sorcerers need. All combining forces the heroes begin to wear down all the defenses and try to stop the new Earth from being formed.

Heroes, the old west, time travel and evil villains, all this combines to make one tasty story from the DC comics universe, and thanks to GraphicAudio this book comes to life in audiobook form.

Friday, October 01, 2010

"Countdown" by Greg Cox

"Countdown"
by Greg Cox
Multi-cast Performance
Produced by GraphicAudio, 2010
Approx 6 hours

DC comics had/has a great configuration of crossover comics with their multi-verse "Crisis" series.
Crisis on Infinite Earths
Countdown to Infinite Crisis
Infinite Crisis
52
Countdown to Final Crisis (novel form titled "Countdown," this book)
Final Crisis
The series told a tale of 52 alternate realities otherwise known as multiverses. The problem consisting of multiple realities coming together could destroy all realities. In this book, "Countdown," The aftermath of "Infinite Crisis" led to the series "52" which consisted of the Primary Earth dealing with the aftermath. This book, as the title suggests, is a countdown to events that lead to yet another multiverse crisis which will be the "Final Crisis." The original "Countdown to Final Crisis" comics were published in 51 issues, Greg Cox has created the novelization of the series into this book.

So once again the comic books are converted to a novel. What happened to the awesome graphics that make a comic so much of an experience? Well, Greg Cox uses words to convey the images and any fan of good fiction would appreciate this. But what happens if the comic fan wants those images? I suggest picking up the audio book created by GraphicAudio. GraphicAudio has a slogan, "A Movie in your Mind," and let me tell you, they deliver. From the moment I heard my first GraphicAudio audiobook, I've been hooked. They use a cast of very talented voice actors that can creat every subtlety of a superhero through voice only. For Example, when you hear someone acting the role of Batman in a GraphicAudio audiobook, you hear Bruce Wayne's loss of his parents, his calculating the next 30 moves in defeating a foe, and more, just through superb voice acting.

The acting is not the only thing that keeps these audiobooks interesting there is also incidental music that rises and falls with and enhances all the emotions and action in the story. And even more fun are the sound effects. So how do you give sound to the Green Lantern's ring creating a boxing glove and punching his foe? You can't just simply punch something and record it, because the power behind the ring is what is creating the glove. GraphicAudio create some superb effects that you can see in the mind's eye all aspects of just such an action. These guys really know what they are doing.

So with all that said let's talk about this audiobook. The excitement abounds, the story twists and turns and ultimate good is pitted up against ultimate evil. Exactly what you'd expect from a comic book, but in this series all this takes place without the big name superheroes. The Justice League members do make their appearance near the end to help wrap up the final battle and outcome, but for the most part what were normally minor characters now take the lead.

First off we've got Superman's pal, Jimmy Olsen, suddenly endowed with superpowers. Not sure where they come from, Jimmy's not one to ask, being the epitomical good guy, Jimmy immediately takes on the guise of Action Man and tries to right wrongs. The problem with these newfound powers is that they only occur when his life is threatened. But when his life is threatened the powers are doozies. Powers such as, porcupine like quills suddenly erupting from his skin and shooting at foes, his body turning to ooze and more weirdness. Even not being able to control his powers Jimmy tries to fight crime.

Next we have Mary Marvel. After the events in 52, Mary is now just simply Mary Batson, sister to Billy Batson (Captain Marvel/Shazam). Her powers were mysteriously taken away and she awakens in a hospital scared and powerless. To find her brother and eventually her powers Mary seeks out Madame Xanadu, warns Mary not to go to Gotham City. Ignoring her, Mary is chased by thugs through the Gotham subway, and finds the former Kahndaqi Embassy, where Black Adam has been hiding. Adam appears, saves Mary, and transfers his powers to Mary. Mary acquires the powers of Black Adam, Isis, and Osiris as a result. These dark powers change Mary's psyche and she seems to be one of the bad guys.

Holly Robinson, former Catwoman (the good Catwoman not the criminal one) meets up with Harley Quinn (Joker's former girlfriend) at a women's shelter in Metropolis where a woman claiming to be Athena is recruiting Amazons to go to Paradise Island, which was vacated by the real Amazons (Wonder Woman's family).

Jason Todd (former Robin that should have died), and Donna Troy (former Wonder Girl, who also should have died) meet up with a Monitor who recruits them to find The Atom. It seems The Atom, Ray Palmer, is the key to fighting the New Gods who are waging war against each other and could destroy the Universe.

Sunday, July 04, 2010

"Last Sons" by Alan Grant

"Last Sons"
by Alan Grant
Multicast Performance
produced by GraphicAudio
Approx 2 hours

With the help of superb audio book production I have recently become a DC comics fan. I used to only be a Marvel fan, but hey even Stan Lee did some stuff for DC a few years ago, so I can bend a little. The thing that really got me was the "Movie in your Mind" created by these audio books from GraphicAudio. They take excellent voice talent mix in out-of-this-world sound effects and original incidental music and blend it all in to become a cinematic audio production of some great novelizations. They cover other genres of literature, but my favorite by far is their productions of DC comics novels.

This book has sold me even more on DC comics in that I have found my new favorite DC Character. Most of DC comics superheroes are square-jawed, do gooders in tights but this time we are introduced to the bounty hunter, Lobo. Lobo is meant to be DC's answer to Marvel's Wolverine. I think DC also took a bit of Lobo's personality from Marvel's "Merc with a mouth," Deadpool. Deadpool is my all time favorite hero or rather anti-hero, because he is quick to crack wise and has a psycopathic disposition that sometimes leads him to have witty conversations with himself. One thing Deadpool does that I have yet to hear Lobo do is break the fourth wall, you know, turn and talk to the audience. But maybe in the future when Lobo gets his own comic that can happen. There has been a short run of Lobo comics, but I have yet to read them.

In a recent audio book produced by GraphicAudio, "52," there was a slight mention of Lobo but not enough to really note. This time Lobo is the main character. Lobo is a psychopathic bounty hunter that only thinks about 3 things; himself, booze and broads, in that order. I guess you could throw in mayhem and finding the next criminal to bring in. Lobo is an expert biochemist and has the uncanny ability to know exactly what to do next, mix this in with his super healing factor and the ability to track any molecule via sense of smell and his super strength, this makes for one bounty hunter you hope you never have after you. He used his biochemical expertise to wipe out his entire race/planet and become the last known survivor of his planet before moving on to become a bounty hunter.

This book opens with Lobo bringing in a gang of thugs but as he's rounding them up they manage to blow up his space bike, oh yeah Lobo is also a biker, and to fix the bike, which is no ordinary bike, he uses the brain of one of the thugs to replace the destroyed brain of the bike. Yeah, it's a pretty cool bike. As he returns he finds that he has been requested to bring in J'onn J'onnzz (The Martian Manhunter) with a 1 million cred reward. This would provide some serious booze and broads for "The Main Man," as he refers to himself.

If you don't know, J'onnzz is the last remaining of his species from Mars. He prides himself on being on the side of justice and could never break any law. After a brief battle between J'onnzz and Lobo, Superman (the last son of Krypton) intervenes and after Lobo presents the warrant, he and J'onnz decide the warrant is legit and J'onnzz decides to allow to be taken in and find what the mixup is about. Superman is wary but allows his friend to be taken in. In being wary Superman heads to the office where bounty hunters are dispersed and finds that no crime is listed. He then follows the 2 to where J'onnz is to be delivered.
The delivery point is a planet where the race of beings are excellent at carving rocks. An artificial intelligence, calling itself Alpha, has latched on to these beings, making them its slave and forcing them to create a body so the electrical based artificial intelligence can inhabit. From there the Alpha begins making the planet into a giant supercomputer/space ship (similar to the Death Star in Star Wars). Alpha also has the beings carve out spacecraft which it plans on using to destroy all live in the universe.

Lobo is heading to the Alpha's planet not knowing what the Alpha is planning, but just wanting to collect the bounty. When he arrives he sees J'onnzz placed into a prison cell and the Alpha declares that he is keeping J'onnzz because he is the last of his race. Knowing he is also the last Lobo prepares to battle his way out, but is not able to act fast enough before being subdued and imprisoned himself.
This leaves Krypton's last son, Superman to try and save them, but the Alpha is prepared and has Kryptonite on hand to subdue Supes. J'onnzz, Superman and Lobo have to put aside their differences and team up if there is to be any hope for the survival of the universe. Once again through some great battles and with even greater witty rapport on the part of Lobo this story creates a fun adventure in the world of DC comics.

Wednesday, June 09, 2010

"Crisis on Infinite Earths" by Marv Wolfman

"Crisis on Infinite Earths"
by Marv Wolfman
Multicast performance
Produced By GraphicAudio 2009
approx 7 hours


Before we dive into this awesome collection of every superhero created by DC comics, let me first say that before I started listening to GraphicAudio productions of DC comic novels I was a Marvel only fan. Sorry Stan, but while I still say "Make mine Marvel," I now append that with, unless it's an audiobook from GraphicAudio.

GraphicAudio does a superb job of creating audiobooks with the best in voice-acting, great music and excellent sound effects. They promise "A Movie in your Mind," and they deliver with a punch.

Now let's talk about this comic series turned novel turned audiobook. Back in the mid-80s DC comics realized they had continuity issues with all their runs of comics. There were different versions of The Flash, Superman never aged, superheroes that had appeared in the early years of comics but never again and many other problems. So to solve this DC and Marv Wolfman came up with the 12 issue series "Crisis on Infinite Earths," which created the "Multi-verse" in which there were different versions of Earth.

Marv Wolfman wrote the comic series and later turned the series into a novel, this novel is what this audio book is based on. In the novel most of the story is told from the Barry Allen version of "The Flash." Barry's nephew, Wally West, became kid flash and after Barry's death became the flash. This story also tells of Barry Allen's death. No, that is not a spoiler because the opening of the book is The Flash witnessing his own death as he is plunged through time via the speed force. The Barry Allen Flash, is the catalyst for this story in that he witnesses the events ahead of time and then is plunged back in time to interact the correct way. One of the things I should mention is that there is lots and lots of time traveling going on in this book. The paradoxes of time are explored and they seem to get by some of the potential problems by the fact that Barry is somewhat of a ghost that is going back and forth through time, sometimes a ghost and sometimes his physical self.

The main idea of the story is that the creation of the multi-verse was an accident by one of the Oans (the creators of the Green Lantern Corps) and in creating the multi-verse universe of anti-matter was created. The anti-matter universe and it's creator have been trapped in time until now. Now the anti-matter universe is destroying the universes of the multi-verse making it stronger and its creator. All the superheroes (and villains) of all the remaining multi-verses must gather together to prevent the destruction of untold millions of worlds and lives.

With The Flash narrating and telling the story of the gathering of the heroes and the heroes all teaming up against a common foe there is lots of action in this book and leave it to GraphicAudio to keep your heart pumping as friends and foe alike battle in true superhero form.

You will say good bye to some heroes but your favorites will make their appearance.

Thursday, June 03, 2010

"Batman: Dead White" by John Shirley

"Batman: Dead White"
by John Shirley
Multicast performance
Produced by GraphicAudio
Approx 6 hours.


Once again I have to dive into a great comic book turned novel turned audio book. Actually this one was just a novel turned audio book. This book was written to tie in to the reimagining of "Batman" movies, that began with the movie "Batman Begins" released in 2005. Maybe someday they'll turn it into a comic book, but it won't be your regular comic. This one is dark and deals with some very dark subject matter, even at the beginning of the audio book they warn of adult language and racial epithets.

So in the continuity of the Batman world this audio book takes place 18 months after the events in "Batman Begins" and before the sequel "The Dark Knight." The story involves a white supremacist leader of Gotham City's racist group the Bavarian Brotherhood. As is well known from the the Dark Knight run of Batman comics, Gotham City is full of corrupt cops, in this story some of them are even members of the Bavarian Brotherhood. The caped crusader and (now) Captain Gordon are the city's, and what turns out to be the nation's last best hope.

Before we get into the meat of the story here, I have to let you know about the audio production in this book. If you've ever heard a GraphicAudio audio book production you would be full aware of their superb mix of sound effects and music to move the story along. That and the great voice acting involved, creates the "Movie in your Mind" that GraphicAudio promises. In many scenes in this book there are gunfights, but these gunfights involve newly created weapons and artillery that work like no other weapons, GraphicAudio has created the sound effects that bring these things to life. Looks like Bruce Wayne isn't the only one with a super R&D department. GraphicAudio really knows how to make a book come to life.

Now this story takes place in the development of Bruce Wayne becoming Batman and protecting Gotham City. While the city is full of crooked cops Bruce Wayne is out to protect the common citizens. One night while patrolling the city, Batman thwarts a shipment of guns coming in to a racist leader, White Eyes. White Eyes men are moving a special automatic weapon called "The Dread" that the most advanced weapon creators have only heard of plans for, never a working model, this gun fires shotgun sized slugs at the rate of an Uzi. Dangerous for anyone let alone a racist group bent on world domination.

During the raid one of the few not crooked cops, Cormac Sullivan, sees Batman protect an innocent security guard by shielding him and taking the bullets. When the crooked cops then try to unmask "the bat" Cormac stands guard until Captain Gordon shows up. Batman then tells Cormac that he owes him one and gives Cormac a codeword to say to Gordon and Batman will help. Cormac decides he cannot put up with the crooked police department and returns to California to find and help his Meth addicted son.

In the meantime Batman is struggling with inner demons and seems to be slipping. He loses a suspect, his aim is off and lots more, can he still go on being the hero Gotham needs?

Cormac brings his son back east to detox on a camping trip but on the trip to the mountains they run into the training camp for the Bavarian Brotherhood. The horrors uncovered and the plans of horrors to come lead to Cormac seeking Batman's help and soon the battle between White Eyes and Batman takes place. With Batman's struggles and White Eyes super strength the future is bleak.

In a dark Dark Knight story, Batman is still a hero and the action is not to be missed from this story.

Wednesday, February 17, 2010

"52" Parts 1 & 2 by Greg Cox

"52" Parts 1 & 2
by Greg Cox
Multicast performance
Produced by GraphicAudio
Approx 12 hours

"52" was a weekly comic published by DC comic beginning May of 2006. This comic covered a year in the DC Universe where just following the "Infinite Crisis" The world's greatest superheroes were missing but there was no lack of super powered heroes. Superman, Batman and Wonder Woman are missing after saving the world, the universe, and the multi-verse from a version of Lex Luthor trying to make his perfect world. But the world is not without its superheroes. The main heroes in this year long comic publication are a mixed batch of interesting characters.

Booster Gold and his robot/computer sidekick , Skeets, are in Metropolis. Booster is a time traveler from the 25th century and with the aid of Skeets they prevent crimes and disasters by referring to the timeline recorded in Skeets memory.

Supernova, whose identity is unknown and at the same time key to the entire "52" plot line, is a hero that makes a sudden appearance in Metropolis, surprising both Clark Kent and Booster Gold.

Black Adam, who was originally a villain, an opposite to Captain Marvel/Shazam. At the beginning of "52" Black Adam is somewhat of a dictator over the country of Khandaq. He is trying to form an alliance with countries like, Iraq, Iran et. al. to protect their citizens. A world wide crime organization called Intergang tries to gain support from Black Adam by offering him a woman they captured as a slave. Black Adam retaliates and kills the gang representatives and through her frankness the woman becomes Black Adam's wife. After showing Black Adam "how to be good," he takes her to the Rock of Eternity, once guarded by the wizard Shazam, now guarded by Captain Marvel. There he pleads his case and she becomes Isis. Isis and Black Adam seek out Isis brother who was enslaved by Intergang. When he is found he has been severely beaten by Intergang to the point he cannot walk. Black Adam gives the boy some of his own powers and he becomes Osiris. Now Black Adam has a family similar to that of the Marvel family. But Intergang is not happy with Black Adam's rejection.

The Question and Officer Montoya play the parts of catalysts between all the goings on. First they thwart a terrorist bombing attempt at Black Adam's wedding. Then they prevent the death of the new Bat-Woman, by stopping intergang and their twisted religion of crime from sacrificing Gotham City's new hero. Montoya discovers The Question has terminal cancer and discovers he has been training her to become the new Question.

Through the one year publication of the comic Booster Gold becomes an anti-hero, Skeets begins taking on an evil identity bent on domination. Super Nova takes Booster's place as Metropolis' new hero and through the help of Rip Hunter, another time traveler attempts to stop Skeets' evil plans. (Great time travel paradoxes in this plot line.) Black Adam saves his country from famine, only to have his family destroyed by the Four Horsemen and he then seeks his revenge on the Horsemen, Intergang and the scientists that created them and starts World War III. Montoya and Nightwing then assist Bat-Woman in protecting Gotham City from Intergang.

With a sprinkling of some of DC's minor superheroes; Nightwing, Captain Marvel and a few others the world is protected, but is it enough, these new heroes are a big help as the Multiverse attempts to be recreated.

Greg Cox novelized this year long publication and GraphicAudio in all their audio splendor brought the comic back to full color production with sound.

Tuesday, January 19, 2010

"Infinite Crisis" parts I & II by Greg Cox

"Infinite Crisis" parts I & II
by Greg Cox
multicast production
Produced by Graphic Audio
approx 12 hours total

I think I may have become addicted to GraphicAudio audio book productions. These guys really know how to suck you into a story and leave you, in this case, feeling as beat up as the superheroes involved. I mean that in a good way, the sound effects, music and acting puts you in the middle of the action and you feel every punch thrown. With all the action in a comic book, the transition to novelization of a series and then to audio book there lies the potential of losing some of the ambiance created by the brightly colored panels, but here's where GraphicAudio shines. Not only do you get all the ambiance, you are placed dead in amongst the action.

Infinite Crisis was a seven-issue limited series of comic books published by DC Comics beginning in October 2005. It was written by Geoff Johns and illustrated by Phil Jimenez. The series storyline was based on the 1985 series "Crisis on Infinite Earths" and it revisits characters and ideas that were from the earlier work. Greg Cox then took that series and created the novelization of the series. Then we move to audio book "Movie in your Mind" form from GraphicAudio. GraphicAudio released the production in two 6 hour segments.

For years, the rift between the Justice League's leaders has been widening. Batman's paranoia has given birth to an army of robotic assassins. Batman created the Brother Eye satellite to make sure "meta-humans" don't abuse their super powers. Somehow the satellite is hijacked and begins it's jihad against superheroes.

Wonder Woman has declared herself judge, jury, and executioner, taking a foe's life in an act that was broadcast worldwide. Superman is under the influence of mind control. With the Justice League divided and a super-villain coalition openly targeting the heroes, ordinary civilians find themselves caught in the crossfire.

The heroes have lost their way, their values, and their responsibilities. Only those who understand the true meaning of sacrifice are prepared to rectify this crisis-a crisis that originated in an alternate era when infinite earths collided in a cosmic cataclysm that erased history and lives. And those who survived are looking to restore all they have lost, regardless of the consequences.

In an epic adventure with battles taking place all around the world and even into the center of the universe every comic book fan will enjoy listening for their favorite hero. Nearly every superhero ever created by DC Comics makes an appearance and even some new ones.

Be prepared to be completely blown away with a great story by Greg Cox, created by DC Comics, and converted into a "Movie in your Mind" by GraphicAudio.

Monday, October 12, 2009

"Batman: Inferno" by Alex Irvine

"Batman: Inferno"
by Alex Irvine
Multicast Performance
Produced by Graphic Audio
Approx 7 hours.



Let me start this review off by saying, I think I may have just listened to the best Batman story ever. Not only was the story itself captivating and entertaining but the production has gone beyond my expectations from Graphic Audio audio books. This audio book is a simple Batman book with only two villains a new one named Enfer and the best Batman villain ever, The Joker.

When It comes to continuity, I'm not sure where in the comic book realm of Batman this book comes in but this book would make for a great sequel to the 2008 movie blockbuster, "The Dark Knight." This book takes place just as Bruce Wayne/Batman is building his Bat-Cave and has only been protecting Gotham City for a couple of years. The Joker has only recently been sent to Arkham Asylum, in this book Arkham is run by Dr. Jonathan Crane.

One thing I've noticed about DC comics is that the stories really don't rely on a running continuity, as long as the stories stick to the main theme of Batman. The Dark Knight run of Batman comics, books and movies do have a darker side and more sinister of villainy of crime for Batman to contend with and this audio book definitely has a Dark Knight feel to it. In fact the audio book contains the warning, "Due to subject matter, 'Batman: Inferno' contins realistically harsh language that may be offensive to some." So, you have been warned.

Before I get to the summary of this book I have to talk about the production of the audio book. I have reviewed several Graphic Audio productions before, and I am always impressed with the acting, sound effects and incidental music, so I was prepared for what Graphic Audio promises of "A Movie in Your Mind." This time around that was an extreme understatement. This production blew me away. The main premise of this book is fire and, let me tell you, the production conveyed that in a very explosive audio book. I was extremely impressed by the voice-work/acting of the actor that played The Joker in this production, Richard Rohan, who also does the narrating and the voice of Batman, he did a smash up job. And never once in the production can you tell or even have the hint that the same person narrating is either Batman or The Joker. The Joker has been portrayed by several great actors through television and the movies, Cesar Romero, Jack Nicholson and Heath Ledger. In the movies the Heath Ledger Joker gained infamy from being so dark. This Joker story is another dark story and Rohan, from this audio book borrows a bit from Heath Ledger, but at the same time you can hear some of Jack Nicholson's Joker and some of Cesar Romero, so Rohan makes the character his own, while still paying homage to the classics.

Let's talk about the story. Gotham City is burning and the police still don't know where to stand when it comes to the Caped Crusader, Batman. Batman doesn't worry too much about public opinion, his goal is to keep Gotham City safe. As for the burning, Batman is doing everything he can to find out who is starting all the fires and what he can do to stop this firebug. Batman discovers that the up and coming villian goes by the moniker of "Enfer" (the french word for hell.) Enfer draws his influence from a French poet and, is seeking to cleanse the fire stations in Gotham City by fire. Enfer also seeks to show The Joker that they could become allies, but the problem is that The Joker is locked up in Arkham Asylum. Enfer blows up the Asylum allowing all the super-powered villians to escape, including The Joker, and Gotham City police now have their hands full. To show his desire Enfer sets certain parts of Gotham City ablaze and when viewed from the sky the fires spell out "HA HA."

In the meantime The Joker is making his escape and trying to avoid the GCPD by escaping through the sewers and tunnels underground. A series of tunnels brings The Joker to a cave full of bats, the bats then lead him to what is a construction site that is obviously becoming the underground lair of Batman, the Bat-Cave. Instead of finding out who is behind the cowl thus destroying his raison d'etre, The Joker kidnaps Alfred, the trusty butler, and steals a costume and the Bat-Mobile, yes THE BAT-MOBILE. He then terrorizes Gotham City posing as Batman.

So with trying to stop an Arsonist, capturing escaped criminals, rescuing Alfred, Batman also has to fight for his reputation, in "Batman: Inferno." Treat yourself to a great audio book and pick up this one.

Thursday, September 03, 2009

Green Lantern: Hero's Quest (Justice League of America) by Dennis O'Neil

Green Lantern: Hero's Quest (Justice League of America)
by Dennis O'Neil
Muliticast Performance
Produced by GraphicAudio
approx 6 hours


When you are looking for an audio book and you want something entertaining and worth the time spent listening, you should stop and consider anything produced by GraphicAudio. These guys have set the standard for full production audio books. With superb sound effects, music and acting their promise of "A movie in your mind" is really an understatement. GraphicAudio has a way of recreating the entire universe to blast out of whatever soundsy stem you use to play the audio book.

Even more on that is that when you are looking for super realism that exists in comic books, the GraphicAudio productions of the Justice League universe from DC comics is about the only way to listen to an audio representation of a novel based on super heroes. In this audio book the listener is taken to the beginning and end of the universe with the Green Lantern guiding the way and the production by GraphicAudio makes you feel as though you are hitching a ride with the Green Lantern all the way.

This book is based on Kyle Rayner as Green Lantern. Many old school DC comics fans may know the Green Lantern as Hal Jordan, but at some time in the DC continuum, a new Lantern came about in the form of Kyle Rayner. This novel is that story.

From the beginning we learn how struggling artist Kyle Rayner is given the Green Lantern ring and forced to become the latest incarnation of the Green Lantern. But what does he do with the powers? The ring didn't come with an instruction manual, so not only what Kyle does with the ring have to be learned but also the how.

At this same time the Justice League, consisting of the favorite heroes from DC comics; Superman, Batman, Wonder Woman, The Flash, The Atom, Jonn Jonnz, Plasticman, et. al, become aware of this new Green Lantern. The Justice Leage is concerned as to how Kyle will turn out, will he use the powers for good or evil. After observing him beat down a fighter jet with a dragon created from the ring and then rescuing a man and a little girl from a plane crash using a pair of pliers and a catcher's mitt created from the same ring, they decide to ask him to join on the side of good and join the Justice League.

Kyle, being the geeky kid who never really succeeded at anything isn't sure if he can handle the responsibility and asks for 24 hours to think about the invitation. After discovering that he may be able to handle the responsibility, Kyle returns to the Watchtower, a satellite orbiting Earth that serves as home to the Justice League, the moment he arrives on the station it disappears.

The next day Kyle is summoned by Batman. You NEVER turn down a summons from Batman. Batman is out to discover whether Kyle is responsible for the disappearance. But it is soon discovered that the Oan that gave Kyle the ring, Ganthat, knows why the space station disappeared. Kyle then must travel to the planet of Oa to find the Justice Leaguers. Along this journey Kyle discovers the origin of the Green Lantern corps and the possible destruction of the universe and must battle alone to stop the destruction.

At this point in the book you may not notice but there's some lessons in philosophy, physic and humanity that may make you stop to ponder the meaning of life. This also what makes Kyle Rayner realize that, while he may not have asked for the power, he was born to wield it.

So sit back and enjoy a fun comic audio book with "Green Lantern; Hero's Quest" produced by GraphicAudio.

Wednesday, May 13, 2009

The Flash: Stop Motion (Justice League of America) by Mark Schultz

The Flash: Stop Motion (Justice League of America)
by Mark Schultz
Multicast performance
Produced by Graphic Audio
Approx 6 hours.


I have become hooked, if not addicted, to the audio books by Graphic Audio. Their production is full of mind-ripping sound effects, mood driving background music and a cast that captures the voices of the super heroes perfectly.

In this edition DC comics hero The Flash (the Wally West version) gets his solo appearance. While this is a Justice League of America comic, and appearances are made from Batman, Plasticman, Superman, Wonder Woman, Martian Manhunter and Green Lantern, this story revolves around The Flash and his home turf of Keystone City. In fact in the final outcome it is only The Flash that can bag the bad guy.

Strange anomolies appear in different locations on Earth and within the Solar System that occur at the same times that some mysterious murders are occurring in Keystone City. These murders all occur at the exact same times as each other and the victims end up with a hollowed out skull and a brain that seems to have been burned out from the inside. With the time factor it seems that only a speedster type meta-human is capable of such horror. While The Flash is not really a suspect he is looked at as to having a connection somehow.

Investigation shows that a doctor has created a being from a speedster type meta-human gene and has unleashed something that will destroy the Earth and possibly the universe, as well as all quantum versions of Earth and the Universe in the space time continuum. Wally West, a.k.a. the Flash uses every sort of trick his accelerated state of being can come up with but not until he meets with a quantum being does he learn he is more than just fast.

For those Flash comic fans out there Wally is the nephew of Barry Allen the previous incarnation of the Flash and that family tie creates more than just an inherited speed skill.

With some great writing teamed up with great production this is one audio book that will keep you on the edge of your seat while listening. Like the old monster trucks commercials say, "We'll sell you the whole seat but you'll only need the edge."

One thing that stands out in this production is the sound affects used when The Flash enters his high speed state. You will just have to listen to get the full gist of the sound but it's as though all sounds are frozen but still happening. Great touch to the production.

Saturday, February 14, 2009

Justice League of America: Wonder Woman: Mythos

Justice League of America: Wonder Woman: Mythos
by Carol Lay
Published by GraphicAudio (2009)
Multi-cast production
Approximate Running Time: 5 hours

Once again GraphicAudio delivers on it's promise of "A Movie in your Mind," this time focusing on the DC Comics Heroine, Wonder Woman. With realistic sound effects and excellent voice casting GraphicAudio puts together great production that keeps me not on the edge of my seat but also not wanting to stop listening. The mood music is placed into the production and fits so perfectly, it seems as though it were written by the author of the book.

In Wonder Woman: Mythos the story relies heavily on the origin of Wonder Woman and the legends of Greek Gods. Themyscira, the home and origin of Wonder Woman (Paradise Island for the old school comic fans), is an island of women, the Amazons to be exact. Diana, Wonder Woman, was created from the soil of Themyscira because the women of the island could not reproduce and Queen Hippolyta wanted a daughter. Hippolyta was instructed to mold some clay from the shores of Paradise Island into the form of a baby girl. Six members of the Greek Pantheon then bonded the soul to the clay, giving it life. Each of the six also granted Diana a gift: Demeter, great strength; Athena, wisdom and courage; Artemis, a hunter's heart and a communion with animals; Aprhodite, beauty and a loving heart; Hesita, sisterhood with fire; Hermes, speed and the power of flight. Wonder Woman was raised on the island and later became the liaison for Themyscira to "Man's World." This is when she became a superhero and joined the Justice League.

The Justice League of America consists of all the Superheroes of DC comics, the main heroes are; Batman, Superman, Wonder Woman, The Flash, Green Lantern and The Martian Manhunter. They have their base of operations in an orbiting satellite called the Watchtower. At the beginning of this book Martian Manhunter and The Atom are bringing down the Watchtower's systems for upgrades and repairs, leaving the JLA out of communication with each other. Each hero heads back to his hometown during this downtime.

Wonder Woman is going to Themyscira after hearing that a man has dissappeared in the Bermuda Triangle, which is in the vicinity of the island. A man on Themiscyra would be dangerous to him and to the Amazons on the island. After arriving on the island Diana is taken to the Oracle who warns Diana of the island of opposites and that Themiscyra will be attacked. Knowing that this may be linked to the missing man Wonder Woman searches for the man, only to find the man's new bride searching where the man was last scene.

The man and his wife were spending their honeymoon in the Bermuda Triangle where he was mysteriously drawn. The man finds an glowing orb and then leaves his wife to head for an island. His wife heads back to her boat only to discover that the island is no where to be seen. When Wonder Woman arrives she assists the woman in the search. After some mysterious water spouts appear threatening the dive boat Wonder Woman is transported to another dimension where this island of men are governed by some paintings in "God Cave." The paintings show the men rising up and taking arms upon the arrival of the man and Wonder Woman. Wonder Woman learns the God Aries is behind the power and must use all her powers to keep the men from attacking Themiscyra and then the rest of the world.

Wonder Woman: Mythos is an exciting adventure featuring Wonder Woman, with appearances from Batman, Superman, The Flash and Green Lantern that will keep you listening to the last sound.

Monday, January 05, 2009

Justice League of America: Exterminators by Christopher Golden

Justice League of America: Exterminators
Christopher Golden
Multicast production
Graphic Audio
Approx. 5 hours
Audiobook published 2008

I was going through my stack of books and audiobooks to review and saw that I had another audiobook from Graphic Audio. I soon became excited because, well, when Graphic Audio promises "A movie in your mind," not only do they deliver, they deliver with a punch. Another Graphic Audio production and, to add icing on the cake, another production of a Justice League of America audiobook. With great production and the exciting events that follow Superman, Batman, Wonder Woman, The Flash, The Green Lantern et. al. I got myself ready for the ride of a lifetime.

I would like to first emphasize how wonderful Graphic Audio's productions are when converting a novel to audiobook. The music, sound effects and voicework really place you into the action and keep you glued to the audiobook. There were times where I would intentionally drive slower when listening in the car or find more housework to do so I could wait that much longer before I had to shut off the audiobook. It reminds me of the old radio serials where your imagination worked to push the story along. However comparing this audiobook with a radio program is like comparing (to stay in the comic book genre) the '60s Batman television series to the 2008 theatrical release The Dark Knight. The cast of voices all perform their roles as superheroes while the narrator pushes the non-dialogue sections of the book creating a constant flow of storytelling mixed with superb sound effects and music.

The story in this novilization based on DC Comics Justice League of America heroes begins when a surprisingly large number of people are popping up with super powers. These ""meta-humans"" come to be under close scrutiny of the Justice League because they can either use these powers for good or bad. While some come out to help the world's known superheroes some seek to use their powers for ill will and creates a new problem for the heroes to combat.

These ""meta-humans"" cropping up all share common background, the United Kingdom. This leads the older members of the Justice League to think that due to their handling of a previous situation in the U.K., the Justice League themselves are responsible for the creation of these "meta-humans".

To make matters worse the "meta-humans" begin evolving into creatures that resemble armored salamanders and begin burrowing into the Earth. The burrowers then begin cropping up in major cities around the world destroying everything in sight. With millions of lives at stake the Justice League goes into action fighting these seemingly indestructible creatures while at the same time finding the reason they have come into being.

While the action takes place in the story a series of flashback segments takes the listener back ten years to when an alien force invades Earth and is destroyed by newly formed Justice League and the Royal Air Force over the skies of the U.K. Leading to the outcome that the aliens have returned in the form of a parasite to destroy the planet.

Superman, Batman, Wonder Woman, Martian Manhunter, Green Lantern, The Flash, Aquaman become so overcome by these burrowers they have to call in the Justice League reserves, so no matter who your favorite DC Comics hero is, they'll probably make an appearance in this exciting tale; Justice League of America: Exterminators.

Thursday, September 25, 2008

Batman - The Stone King by Alan Grant

Batman - The Stone King
Justice League of America
By Alan Grant
Audiobook produced by Graphic Audio
Multicast Production
Approx. 6 Hours

I'm a huge comic book fan and only recently took to reading novelizations of comics and have found it a pretty good experience. Now, how do you put a comic book turned novel into an audiobook? Well let me tell you, get Graphic Audio to do the production. Reading a comic book you get to look at all the cool graphics and while reading the text your eyes are treated to some visual storytelling. When a comic is then turned into a novel you lose the visual stimulation, and the author has to completely tell the story with words. Alan Grant wrote Batman - The Stone King novel and told a great story. Now that Graphic Audio has produced the book into a "Movie for Your Mind," comic book lovers can hear the novel and fully experience the action. Not a single detail is missed.

The use of a multicast is pretty much needed and is extremely well done in this audiobook. The voices of all the superheroes (Superman, Wonder Woman, Martian Manhunter, The Flash, The Green Lantern and of course Batman) are very well cast and sound exactly like you would expect and want them to sound like. The sound effects and music create a great atmosphere for great listening. When Graphic Audio says they produce a "Movie for your Mind," they aren't kidding. In one scene in the book Wonder Woman is attacked by zombies arising from a nearby cemetery and the sounds of the bones crushing and zombies digging themselves out of the grave are so realistic that you would swear the special effects person actually made the undead rise from the grave and fight each other just so the sounds could be recorded. Unreal realism in the sounds.

The story behind Batman - The Stone King is this; a dam near Gotham City is about to burst and Batman has determined the dam cannot be saved but the citizens of Gotham city must be protected. Batman calls for the help from Justice League members to create a "safe dam break." After the turmoil and all the Justice League members are getting their breath and looking over the destruction created by the rushing waters The Green Lantern notices a strange object. Uncovered by the erosion of the sudden rushing waters is a pyramid, not unlike those in Egypt. Soon an archaology team takes over and the Justice League go their separate ways.

The pyramid is found to be aligned with all the other sacred sites around the globe (the Pyramids in Giza, Stonehenge, Easter Island, et. al.) and the home of The Stone King. The Stone King is awakened and come Halloween night will destroy the world and rule over the remnants of humanity. When the Justice League tries to battle the Stone King, Superman, Wonder Woman, The Flash and The Green Lantern are trapped within stone and it is up to Batman to save them and the Earth.

The story is one of constant excitement and with the extra oomph of Graphic Audio's sound effects, music and great voice casting the excitement is even higher. And as is true with all good comic books there is some great comic relief moments so you can ease up the tension, such as when The Flash goes to save Batman after the Dark Knight is thrown by the Stone King, he puts himself into position to ease the impact of Batman. After Batman lands on him The Flash says, I will never do that again. Now in the audiobook the acting is so great that you feel the impact and the wry humor intended by this statement.

Get ready for some great entertainment and some great comic to novel action in Batman - The Stone King. I will warn you, if you listen to this audiobook in a public place or where people can see you make sure you explain why you are white knuckled or cheering on an unseen hero. Graphic Audio really puts you into the middle of the action.

Listen to the audio review below:


Click here to get the MP3 podcast file from sfsite.com

Or click on the graphic below for other sci-fi audiobook reviews...some by me..some not.